Fantastic Art: An Interview with Vincent Chong

I first became aware of the work of British fantasy artist Vincent Chong a few years ago, during the time when I was running the website and looking after the marketing side of things for PS Publishing and I've been a huge fan ever since.

The first piece of his work I encountered was the absolutely gorgeous wrap-around covers for Joe Hill's long sold-out and much sought-after debut collection Twentieth Century Ghosts (see below for front panel artwork) and ever since then, PS head honcho Pete Crowther has asked Vincent to supply a steady stream of cover images for his titles.

He's not the only publisher to have taken note, either, as Vincent's work now graces an ever-growing range of book covers from various UK and US independents, including Subterranean Press, Pendragon Press and Screaming Dreams.

For the past two years Vincent has won the British Fantasy Award for Best Artist - in the process ending a five-year run of wins by one of my other very favourite artists, Les Edwards - a clear indication of his growing stature and popularity among the UK's genre fiction fans.

The aspect of Vincent's work that has always most impressed me is his incredible use of texture and tone to create a disquieting, almost menacing mood in his pieces. As a result his work tends to be imbued with a genuinely haunting, unsettling, atmosphere that always suits the books he works with perfectly.

Take a look at these examples of his art and design work and then visit the galleries at www.vincentchong-art.co.uk for many more examples:

20th Century Ghosts (c) Vincent Chong, cover art for the Joe Hill collection, published by PS Publishing.

20th Century Ghosts, variant #1

20th Century Ghosts, variant #2 (c) Vincent Chong, cover art for the Joe Hill collection, published by PS Publishing.

20th Century Ghosts, variant #2

Fool Moon (c) Vincent Chong, cover art for the Subterranean Press edition of the Jim Butcher novel

Fool Moon

The Boys (c) Vincent Chong, cover art for 'Gunpowder' by Joe Hill, PS Publishing

The Boys

The Steel Remains (c) Vincent Chong, cover art for the Subterranean Press edition of the Richard [K] Morgan novel

The Steel Remains

I dropped Vincent a line and put a few questions to him about his work and this is what he told me:

DT: You've developed a wonderful signature style full of muted, swirling colours, shadow and darkness, that clearly draws inspiration from a wide range of sources. Who, or what, are your major influences? Who are your favourite artists, authors, film directors?

Vincent Chong: When I was younger I was really into the Amercian superhero style of comic art and Fantasy artists such as Boris Vallejo and Luis Royo, which I've now moved away from a bit. These days I'm more inspired by comic artists like Ashley Wood and Ben Templesmith, and recently I've been drawn to Mike Mignola's more graphic style. I also really loved HR Giger's nightmarish imagery and the surreal compositions of Salvador Dali. A major influence is the work of Dave McKean, whose mixed-media approach played a big part in inspiring my own style.

Aside from various artists I also draw inspiration from photography, album packaging design, music videos, movie posters, and movies themselves. The photography and music videos of Floria Sigismondi (who did some early Marilyn Manson videos) were an influence early on. My favourite film director is Jean Pierre Jeunet, the French director of Amelie and Delicatessen and I also love the work of Tim Burton and Guillermo Del Toro. All three have a very strong visual style and create fantastical worlds in their films that suck you in.

DT: What sort of production techniques do you employ? Do you have a preference for digital or analog methods? Or do you find that a blend of the two produces the most effective results?

Vincent Chong: I put together all my final artwork digitally, but typically, in the process of creating a piece of art, I employ various other methods of working as well. I use a lot of photography , but also combine it with drawn and painted elements and scanned-in found objects and created textures. Sometimes I also make sculptural elements that I then photograph and incorporate into an image.

So it's not so much having a preference for either digital or analog methods, but using a mixture of both to achieve the result I want. For me, the advantages of putting together the final image digitally, is that it gives me greater scope to experiment, as a lot of the time it's easier and quicker to change things around digitally.

DT: You've already illustrated book covers for some of the biggest names in genre fiction. But are there any authors whose work you haven't been asked to interpret yet that you'd particularly like to illustrate in the future?

Vincent Chong: I've been very fortunate that I've had the chance to illustrate the works of some great authors. I was a big fan of Stephen King's books when I was growing up and never thought that one day I'd actually be illustrating his work. But now, I think I'm more keen to have the opportunity to one day illustrate something that I've written myself. I've enjoyed interpreting the work of various authors, but I would like to be able to illustrate something entirely of my own creation. I've had the beginnings of ideas in the past, but haven't ever written anything properly, so I don't even know if this is something I could do, but I'd like to give it a try one day...

DT: You're best known as a cover artist and that's clearly keeping you very busy. But are there any other avenues that you're keen to explore? Any other media that you'd be interested in working in down the line?

Vincent Chong: I'd love to do more artwork and design for album packaging and maybe do some work for the film industry – either with movie posters or concept art. I've done a few projects creating artwork for websites - for online games and book trailers and such - which were quite interesting to do, as the artwork had to be animated which provided different challenges from doing the usual print stuff, so I wouldn't mind exploring the multimedia avenue more. I'd also like to explore photography further. I use a lot of photography in my illustration work now anyway, but I'd like to try doing some more straight-forward photography without as much digital manipulation.

I always thought it'd be cool to do get the chance to be a film-maker, but I think it's one of those ideas that sounds great in my head, but in practice I'm not sure how much I'd enjoy it, and it's not an area that I have much knowledge in at the moment, so it's not something I'm particularly focusing on right now, but in the future, who knows?

DT: How has winning the British Fantasy Award for Best Artist for the last two years affected your profile? Have any commissions come about as a direct result?

Vincent Chong: It's hard to know if any commissions have come about directly as a result of the awards wins, but I think it's definitely helped to raise my profile around the world and bring attention to my work to those who had never heard of me before. I've noticed a steady increase in the traffic to my website over the last couple of years, and I've been getting more enquiries and commissions, so it seems that there's been a growing awareness of my work, and I think the awards wins helps to establish my reputation a bit more.

DT: What do you think are going to be the major challenges facing fantasy artists in the next 5 or 10 years? And what do you think are the major opportunities?

Vincent Chong: With the current economic situation around the world, I think there's always going to be some worry about whether artists will be able to find work, especially as I think it's quite easy for publishers to turn more to cheaper alternatives, such as creating artwork in-house or using stock photography.

However, with the web and new technologies I think there are more and more opportunities for artists to exploit these days. It's getting easier for artists to get their work out there and seen by a large worldwide audience with faster internet speeds and the increasing ways to showcase work online – through blogs, online gallery and community art sites, as well as the various social networking sites. And with ever improving print-on-demand services as well, it opens up the opportunity for artists to self-publish as another avenue to get their work out there.

I also think new artists are adapting to the new technology and software available to them and it's no longer the case that, for example, an illustrator would just be creating material for print, but they may also cross over into other areas as well, such as providing content for websites or other media.

Many thanks indeed to Vincent for taking the time away from his creative work to answer those questions and for his permission to borrow some of the images from his gallery, all of which remain copyright (c) Vincent Chong, of course.

Do be sure to visit www.vincentchong-art.co.uk and check out Vincent's portfolio.

CGI Society 'Steampunk Myths & Legends' winners

The CGI Society has unveiled the winners of their latest graphics-creation competition and there's some truly fantastic art on show as a result.

Bonsaininja's Master-Award winning Team Video Entry, EMET, is just fabulous, and the judges must have had an incredibly hard time choosing between that and the winner of the Team Excellence Award, Atlantis: An Inconvenient Truth, which was submitted by a team of four German designers.

Elsewhere, there's more incredible artwork on display, including the winner in the Individual Image category, Fabricio Moraes' 'Steamnocchio':

Steamnocchio, copyright (c) Fabricio Moraes

Check out the piece's entry page to see the various stages of the work-in-progress.

I think my personal favourite, though, has to be the winner of the Best Character award, Guillaume Dubois' 'Alice's Adventures in Steamland':

Alice's Adventures in Steamland, copyright (c) Guillaume Dubois

Again, work-in-progress images available on the entry page.



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